Narrative Design

The following is an excerpt from a game that uses gameplay mechanics, rather than dialogue choices, to give the player agency in the experience and to take the narrative in one of several directions.

Game Writing by Andy Heather
Game Writing for Andy Heather
Game Writing for Andy Heather
Game Writing for Andy Heather
Game Writing for Andy Heather
Game Writing for Andy Heather
Game Writing by Andy Heather
Game Writing by Andy Heather
Game Writing by Andy Heather